Blog, Game Design, Games, Mobile Games
Defining for which audience you’re going to build your game can be very difficult. However isn’t it important to know who is actually going to play your game? In this article we want to give some suggestions on how to get to know your audience. Market Research First...
Blog, Game Design, Mobile Games, Unsung Heroes
What decides which game a player will choose to play next? We brought a player, a developer and a publisher together to discuss the issue and discovered there is a lot more to the decision than a game being featured in the app stores. The round table discussion was...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
Serious mobile game player Kristen Rutherford toured Casual Connect San Francisco looking for great new games. She made some awesome discoveries. She met Will Delventhal who developed Blitzkeep. “You’re going to die a lot of times,” he told her of his game. “Each...