Blog, Corporate, Game Design, Mobile Games, Mobile Heroes, Unsung Heroes
Mobile Heroes is our campaign for 2016, tapping into success stories for mobile gaming. At Casual Connect Amsterdam we asked some big names to share their secrets of success. Last year, with Unsung Heroes, was about the challenges of the app stores. Now the campaign...
Blog, Game Design, Mobile Games
In December, we already discussed mistakes you want to avoid for your game, and one of the points was not getting user feedback. In this article we want to get into this subject a bit more. Why is user feedback useful, how do you get it and what should you do with...
Blog, Game Design, Games, Mobile Games, Mobile Heroes
Amsterdam – 16 January 2016 – Spil Games announces a new initiative at Casual Connect Amsterdam: Mobile Heroes. The initiative will focus on secrets of success in mobile gaming. During 2015, we ran the Unsung Heroes Campaign to help awesome mobile games find...
Blog, Game Design, Games, Mobile Games, Mobile Heroes, Unsung Heroes
Game play is changing. More and more people are putting down their consoles in favour of the gaming devices they carry around with them — their phones. And smart game developers are adapting the way their games work to make the most of this changing landscape. We...
Blog, Game Design, Games, Mobile Games
Defining for which audience you’re going to build your game can be very difficult. However isn’t it important to know who is actually going to play your game? In this article we want to give some suggestions on how to get to know your audience. Market Research First...
Blog, Game Design, Mobile Games, Unsung Heroes
What decides which game a player will choose to play next? We brought a player, a developer and a publisher together to discuss the issue and discovered there is a lot more to the decision than a game being featured in the app stores. The round table discussion was...