Blog, Game Design, Games, Mobile Games, Unsung Heroes
Serious mobile game player Kristen Rutherford toured Casual Connect San Francisco looking for great new games. She made some awesome discoveries. She met Will Delventhal who developed Blitzkeep. “You’re going to die a lot of times,” he told her of his game. “Each...
Blog, Game Design, Games, Performance
Albert Einstein once said: “Anyone who has never made a mistake has never tried anything new”. Even though this is totally true, one can learn from others and avoid making the same mistakes. This also applies to crafting a new game therefore, we have summed up a...
Blog, Game Design, Mobile Games
Our beautiful world is huge! That said a game developer could reach a much bigger audience when looking for chances in markets where you don’t speak the language. However if you do not speak the language, how do you reach these potential players? In this blog, we...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
Our campaign to help awesome games reach the audiences they deserve. There is a lot going on with Unsung Heroes right now. Our campaign to help awesome mobile games find the audiences they deserve has entered a new phase as we focus on the player experience. But at...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
“It was called Japan Life”, says Kristen Rutherford, as if remembering a former lover. She’s slightly embarrassed and a little wistful, but she has decided to confess: “I loved this game.” Kristen is a TV producer and a writer and so she is articulate. This is part of...
Blog, Game Design, Games, Mobile Games
Creating a great game is hard work and it takes creativity, persistence and a fair number of caffeinated beverages. The result can be awesome, however at the end the consumed beverages do need to be paid. That’s why the monetization element of a game is maybe just as...