Blog, Corporate, Game Design, Mobile Games, Mobile Heroes, Unsung Heroes
Mobile Heroes is our campaign for 2016, tapping into success stories for mobile gaming. At Casual Connect Amsterdam we asked some big names to share their secrets of success. Last year, with Unsung Heroes, was about the challenges of the app stores. Now the campaign...
Blog, Game Design, Games, Mobile Games, Mobile Heroes, Unsung Heroes
Game play is changing. More and more people are putting down their consoles in favour of the gaming devices they carry around with them — their phones. And smart game developers are adapting the way their games work to make the most of this changing landscape. We...
Blog, Game Design, Mobile Games, Unsung Heroes
What decides which game a player will choose to play next? We brought a player, a developer and a publisher together to discuss the issue and discovered there is a lot more to the decision than a game being featured in the app stores. The round table discussion was...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
Serious mobile game player Kristen Rutherford toured Casual Connect San Francisco looking for great new games. She made some awesome discoveries. She met Will Delventhal who developed Blitzkeep. “You’re going to die a lot of times,” he told her of his game. “Each...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
Our campaign to help awesome games reach the audiences they deserve. There is a lot going on with Unsung Heroes right now. Our campaign to help awesome mobile games find the audiences they deserve has entered a new phase as we focus on the player experience. But at...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
“It was called Japan Life”, says Kristen Rutherford, as if remembering a former lover. She’s slightly embarrassed and a little wistful, but she has decided to confess: “I loved this game.” Kristen is a TV producer and a writer and so she is articulate. This is part of...