Blog, Game Design, Mobile Games, Unsung Heroes
The Unsung Heroes Competition has reached the semi-final stage with 22 games being selected to go through to a public vote before the judges come to a decision about the winner. Over 300 games were entered into the competition and the judges had a heartbreaking job...
Blog, Game Design, Mobile Games, Unsung Heroes
Testing is critical to a game’s success. A technical slip can spell disaster. Things happen fast in the app stores. Even a small technical problem can see your game swept away in a tidal wave of negative reviews. Vadim Starygin’s medieval army game Royal Offense...
Blog, Game Design, Mobile Games, Unsung Heroes
For Neil Lai, a developer based in Taiwan, partnering an Egyptian developer was a first step in going global. But the struggle for the Asian/African team was understanding how Americans and Europeans play. Neil’s company Keiti and Amidos Games from Egypt developed...
Blog, Game Design, Games, Mobile Games, Unsung Heroes
For Hernan Lopez of Epic Llama, selling a game on mobile was like throwing a stone into a lake — it sank without trace. “We know our game is great,” Hernan says. “It won awards. It did great on the web. The casual market liked it.” But when it came to mobile,...
Blog, Game Design, Mobile Games, Unsung Heroes
Socioball is an awesome game tailored specifically to take advantage of the mobile platform and yet the developer finds himself thwarted in getting it in front of users Shailesh Prabhu’s story is like that of very many other mobile game developers. A massive amount of...
Blog, Game Design, Mobile Games, Unsung Heroes
Getting the monetization strategy wrong at the start was critical for one mobile developer. At our Unsung Heroes event at Casual Connect in Amsterdam, we asked five developers to pitch their games. These were all great games which had missed their potential in the app...