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Spil SDK – Anti-cheating

The Spil SDK takes various measures to prevent users from cheating. If you want to know the details please have a talk with the support team. In addition there are a few things you might want to implement into your game. We provide you with the following features:

IAP Validation

The Spil SDK offers server side IAP validation for your games. Whenever an “iapPurchased” event is triggered, a server validation will occur and a response will be sent back to the game.
In order to listen to the response from the server regarding IAP validation use the following methods:

Server Time

The Spil SDK offers the possibility to retrieve server time in milliseconds. This can prove useful for anti-cheating measures. In order to retrieve the server time, use the following code: