The Spil SDK offers server side IAP validation for your games. Whenever an “iapPurchased” event is triggered, a server validation will occur and a response will be sent back to the game.
In order to listen to the response from the server regarding IAP validation use the following methods:
The Spil SDK offers the possibility to retrieve server time in milliseconds. This can prove useful for anti-cheating measures. In order to retrieve the server time, use the following code: