Handling Errors
The Spil SDK sends a multitude of error messages to the different error callbacks that reside in each of the SDK features. In order to have a better understanding of where the SDK might fail, a list is provided below for each of the feature callbacks. The list only specifies the callbacks that have associated with them an Error Code.
The Error Code object can be found in the Spil Unity SDK under the name SpilErrorMessage and contains the following elements:
- Id – The Id of the error code that is associated with. This Id is unique for each Error Code
- Name – The name of the Error code
- Message – A human readable message explaining what the error is about